Author Archives: thoughtsimplicit

Music for wayfinding video spot

The ICT-lab at Aarhus University is hidden away in the wing of a grand old building at campus and people are having severe difficulties in making their way to the lab.

Gorm Just – one of the video employees at the ICT-lab – made a wayfinding spot and Unmute delivered the soundtrack:

[vimeo 21741112 w=580]

New and simplified website for the Sounds Implicit

A new website has been launched for the Sounds Implicit that cuts out all the unnecessary padding and centres on the essentials; the music.

Listen to the tunes at your computer, tablet or mobile device directly from the website or download them for free to prolong the acquaintance.

http://www.soundsimplicit.com

 

Sound design for logo & credentials, AU TV

In the autumn 2010 Aarhus University made new logo and credentials graphics for their web-tv and Unmute were asked to do the sound design. Watch and listen to the result below.

Study Environment 2011

In the winther 2011 the Study Environment 2011 examination at Aarhus University called for an audiovisual teaser, to entice the students to submit their opinion about studying at the university.

Here is the result:

[vimeo http://vimeo.com/19833047 w=580]

Digital Exams

I’ve recently made a video spot for the Digital Exam Project at Aarhus University.  More info at digitaleksamen.au.dk

Music: Unmute / the Sounds Implicit – Choir: Nina Stenhøj and Birgitte Andresen

Producing videos

During 2010 some videos were made for the Faculty of Science at Aarhus University. Shot, edited and produced by me with music composed for the occasion.

Music to video spot, Aarhus University

In the spring 2010 I composed music to a video spot documenting an arrangement for coming students at Aarhus University. The spot was shot and cut by my two colleagues Christian Steffensen and Mathias Elmose at the now defunct e-learning department.

Designing sound for danish computer game

In March 2010 I participated as audio designer at one of the biannual DADIU productions, where we with a team of 12 people came up with a rather alternative 2D-platformer shoot-em-up puzzle game named Pombacont. As a semi-mad but jolly professor Hormone LOL you jump around in a dark laboratory like setting, shooting up small pombs and conts with green hormone stuff from your syringe to pump them artificially into maturity. But watch out – they might get aggressive towards both you and fellow pombaconts if the get to pumped up!

The music is made with a bitcrushed old-school touch of classic C64 computer music combined with squeaks and noisy blips created by interpreting raw graphical data from the artwork of the game as audio waves. This results in an quite interesting meta-touch to the musical sound profile. I furthermore attempted to build up a more dynamically enhanced and adaptive way of executing the music during the game, where it sought to respond to the progress of the player and emphasize the current state of the game. The music consists of both a male and a female melody and the volume of each is continously defined by the amount of pombs and conts in the current stage. Every time you shoot a pombacont one level up the music also increases a step  in intensity and accompagnement, which eventually – in some of the more complex levels – results in quite a stressful musical support to the pace of the game.

Though the Unity game-engine has a rather crude sound management system, where you have to make everything (even a simple fade in/out of a audio source) from scratsch, it anyhow to some extent proved possible to let the music adapt to the gameplay, switching audio-loops in correct timing and handling multiple tracks playing at the same time. It could have been further tweaked and improved a lot – no doubt about that – but I anyhow think it reveals some of the potentials for adaptive in-game music that supports the gaming experience more active and vigorously than simple background music.

Check out the game at pombacont.com (hack!: use the keyboard buttons “u” and “i” to cycle up or down in the different states of the  in-game music independent of the game progress!)

Music for video spots

In the autumn 2009 I made the music and sound design for three short commercial spots made by a students at the department of media and information studies, Aarhus University. The commercials were demonstrating rather akward situations for pupils when school toilets are poorly maintained, encouraging themselves to take action through participation in the National Pupil Association. The music sought to stress this rather akward situation in a funny manner.